‘Infinite Gallery’ – Final Environment
Grads in Games Search for a star. Page 8: Final Environment. Showreel/ Trailer Sequence for Infinite Gallery. Posters/ Thumnail Shots Final Shots Presentation/ PDF Document
Grads in Games Search for a star. Page 8: Final Environment. Showreel/ Trailer Sequence for Infinite Gallery. Posters/ Thumnail Shots Final Shots Presentation/ PDF Document
Grads in Games Search for a star. Page 7: Lighting and Post-processing in Unreal Engine. Material Set ups Glass Wall Material Set Up: Opacity setting is alpha sample type. Wood Material Set Up: Wood Material Set Up: The rest of the material sets look like figure 3. With a mixed map, I simply wanted to …
‘Infinite Gallery’ – Lighting and Post Processing Read More »
Grads in Games Search for a star. Page 6: Texturing in Substance Painter. I completed all of my texturing in Substance Painter. First, I thought about how I would assign materials to the texture layers onto different parts of the model. I thought about using ID maps. Assigning material Tests ID Map I used the …
Grads in Games Search for a star. Page 5: Uvs in Maya. Rope UV When UV mapping, like I said I wanted to ensure that the pattern matches and curls even if in the shape that it is in. This is what I had in mind, see figure 1. Though as you can see with …
Grads in Games Search for a star. Page 4: Modelling in Maya. Initial Notes Modelling tip: every angle under 30 degrees gets smoothed. Anything over that doesn’t need subdividing. High poly Model Checklist: Low Poly Model Checklist: Starting to Model I will be using the SubD modelling technique from high poly to low poly, where …
Grads in Games Search for a star. Page 3: Blocking stage, composition and preliminary lighting in Unreal Engine 5. Importing into Unreal I have now transferred the assets into Unreal Engine 5, and am assessing the composition and quality of the models. In figure 1, the two panelled glass wall has some irregularities on the …
‘Infinite Gallery’ – Blocking Preliminary Lighting Read More »
Grads in Games Search for a star. Page 2: Blocking and Composition. Blocking In Maya The following posts will include my notes and screenshots development through each stage. My process and thoughts should be clear since I made notes as I went along. Dimensional Accuracy I will be using measuring tools to ensure that I …
Grads in Games Search for a star. Page 1: Concept and Planning. Initial Outline What? – Brief This project is for the Games in Grads ‘Search for a Star’ Competition. The environment art brief states that I must create a 3D environment, rendered in Unreal Engine. My submission must conform to one of the themes …
Grads in Games Search for a star. Page 0: Changed Concept. WHAT? Originally, I had designed a slightly different environment. By this, I mean the infinite mirror and staircase remained the same, though the themed setting was different. The building style would be a town hall, being used as an emergency medical station for a …