‘To Bee’

Week 9 – Deer and Cloth Assets

Cloth Asset For this asset, I implemented Maya n-cloth. The settings were; low gravity, around 5-7. Wind speed at about 10. Wing noise between 10-30, depending on the n-cloth pre-set. Which was either silk, t-shirt, or burlap sack. I intended to provide many different versions with various wind noise strengths, cloth pre-sets and mesh shapes. …

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Week 8 – Bee swarm Asset

Within this animation asset, the idea is that many bees will fly out of the beehive after the player’s character activates the area rejuvenation when the collect pollen from the flower. Duplication, duplicate special and exporting the bee rig and animation failed. I am unsure how to complete this and am seeking teacher advise since …

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Week 8 – Environment Models

Environment Models As per the previous meeting discussion, I intended to model some more environmental assets. Quick Design Drafts I made very quick and rough drawings so that myself and the team could be on the same mindset about the models I will make. In the drawings above, there is a beehive, broken tree stump …

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Week 7 – Meeting Notes

So far I have mentioned out meeting notes throughout the weekly asset blog posts (the feedback they gave me on my animation assets). However this weeks meeting is a more important one nearing the end of our project, so I made a whole post about it and all that was discussed. The meeting was held …

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Week 7 and 8 – Bee Asset

This week I began on the Bee animation asset. This is one of the most important things I can do in the game, a heavy responsibility and expectation to make sure it looks good. This is the character that the player will be using in the game. Bee Visual References Moodboard – Secondary Reference I …

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Sound Design Collaborators

My Recommendations for the Sound Design This week our group was introduced to some sound designers on Ba courses. These people will collaborate with us to produce sound for our project. Roles: Tim – Music composition. Rafaella and Emmanuel – Sounds and FX. The Plan so Far Tim will make two versions of the composition, …

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Week 2 – Project Proposal/ Description/ Plan

Project Plan “To Bee” – Game Name Project Members Project Description A 3D simulator-like unity game/experience, focusing on the key role bees play on sustaining nature. Players will traverse an artistic 3D world disrupted by a natural disaster, restoring it to its former beauty via pollination. Genre: Adventure Art, Idle game. Target Audience: Unspecified, mass audience. All …

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