2021-2022 Ma 3D Computer Animation

Final Animation – ‘Graham’ – Ma 3D Computer Animation FMP

Final Animation Link: Rendered Version Play Blast Version Show Reel/ Portfolio of work: Blog Project Category Links: 1. Everything- FMP Catagory: https://mafmpthesis.myblog.arts.ac.uk/category/fmp/ 2. Preproduction: https://mafmpthesis.myblog.arts.ac.uk/category/fmp/preproduction/ 3. Production: https://mafmpthesis.myblog.arts.ac.uk/category/fmp/production/ Weekly Blog Posts: Critical Appraisal My Final Major Project Concept Summary Firstly, my final major project explored the state of mind of an elderly person in mourning. …

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Lighting

This blog posts consists of the lighting tests for the scene.I have implimented professional light tutorials to apply realistic looking lighting. Render 1 Initial look at the scene. Light Render 2 Initial testing of arrangement and lighting while completing the tutorial.  I found that adaptive sampling increases render time drastically, however the area of the …

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Animation – Part 2

Within this post I will talk about the video “animation play blast part 2” video, see figure 1. This include a few play blasts from each shot that show progress with the main animation process, and tests, that I made. The final look of these shots can be seen on the submission page- in the …

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Animation – Part 1

Within this weeks post I will be discussing figure 1’s animation progress with play blast videos. Go to the submission page to see the final more refined versions of these animations. This is a content list from figure 1, I will analyse it chronological based on order of content: “Ah” and throwing the umbrella Close …

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Animation Blocking and In Betweens

The style of animation that I performed initially was closer to rotoscoping techniques rather than counting frames per walk cycle. By this I mean that I implemented the timing of the reference footage. However, for most animation shots, I changed this to traditional pose-to-pose, to achieve technically accurate results. Weight in Movement Throughout my animating, …

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Lip Sync Animation

Based on instruction derived from research, it seems that completing at least the base of the lip sync should be done first, before the body. This is due to the body’s constant movement, which will make completing the lip sync animation more difficult. I learned about and implemented Animation Layers into my workflow. This allowed …

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Animation Tests or Props

The animation tests that I intend to practice, which I did not cover in the previsualisation, include the following: The umbrella drop using dynamics The prop, held by the character, will be hidden when he lets go of it. Then a duplicate will be made visible with gravity rigid bodies and passive colliders applied. The …

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Environment Modelling

This week I will be refining the environment model including lighting. I will be building upon the environment that I have made for the previsualisation. This will form the base of the environment. I have a very limited amount of time for this, considering how I had intended to start animating by now. According to …

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Rigging

Rigging the Face I will be rigging this week, ideally in a few days or less, so that I can have time for catch up with my environment set-up. A tool that will be implemented to ensure this process goes smoothly and quickly is Advanced Skeleton for the face and body. I will use quick …

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Dialogue Lines Updated

This is the second version with updates based on the second round of dialogue recordings that I have received from my voice actor in collaboration. There are still a few lines that do not sound fitting for my animation. Apart from those, we have managed to get most of the lines into a usable state. …

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Lighting Considerations

This post contains some quick lighting considerations based on research about lighting in Maya. Link: https://www.pinterest.co.uk/pin/468374429968681151/ I wish for the lighting to have a warmer tone to it, so afternoon is perfect. Sunset is too warm, somewhere in the middle. Early evening setting. Lighting sources: windows, open doors (as if there are windows inside those …

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Character Model

I plan to make a low-poly character in Maya first, and then sculpt a high-poly model using Mud box. Then, bake the high-poly model onto the low-poly model in Maya. This is only if I have enough time. Otherwise I will only be able to make the low-poly character Personal reminder: Keep the UVs the …

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Environment Design

Early Drawn Designs Thankfully, I have already drawn out the environment designs for the animatic, therefore, now all I need to do is colour them and assign materials (if I am deciding to edit them in Substance Painter or in Maya only). The colouring part, I find essential to design the audience’s perception of the …

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Character Design

While furthering the planning through shape and symbology I used this website as a reference: My research on character design lead me to the conclusion that I needed more background information about my character, and more shape symbology planning before I commit to design. Thinking about movement and references Further style and movement reference: Arcane …

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Sound and Composition

I have started collaborating with a composer and an SFX designer, to develop sound for the animation. Composer – Lithium Nil SFX – Allen Zhang Composer’s Work I have made a playlist of music videos that I liked, and that I think would be nice to use for the back ground music. This is a …

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Remade Story

After consideration for the feedback, I have received and my personal feelings, I decided to change the story somewhat. This page consists of my subsequent alterations and development. The official changes include a new setting which is the house interior: Corridor and kitchen. The story order, narrative events and dialogue have been adjusted to fit …

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