2019-2021 Ba Animation/ Games Art

The Animation

While I put a lot of effort into altering the materials appropriately in Maya instead of with Substance Painter, as soon as I exported the models and materials into Unreal Engine there were issues. The materials did not transfer as they should have and were completely different colours. At this point I was running out …

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Maya Character Model

Thinking about how I will add the body décor. Since I want to be slightly protruding from the body as though he is wearing a suit and those parts are standing out as a piece of armour or alike. What it I duplicated the body. Then deleted faces I didn’t need and then moved the …

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Environment Model

I decided to expand on the environment design to enhance the theme of science-fiction. I intend to lean more towards a futuristic building that suits the style of the objects. Mood board Working out the new design: Here you can see a very high-walled building with three levels and a walkway on the ‘second story’ …

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Maya Object Models

Sickle Model I have found that I can visualise the materials of each part on the sickle better when looking at the model itself rather than just my 2D concept of it. Had to restart the sickle once. 1.Blade top. most reflective part. 2. Main Blade material: carbon steel (typical for knives). 3. Cover/skin of …

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Environment Designs

I have a lot more to plan and decide upon but for now, this is what I envision for the environment. Note to self: turn as many things as you find suitable into a sci-fi theme. I don’t have in terms of environment right now. Decision made so far: Floor is old solid wooden flooring. …

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Proof of Concept

The proof of concept is a great opportunity to figure out hoe to work the lighting I make in Maya into Unreal- how does that even work? When making the proof of concept I had many problems concerning Unreal Engine since it was my first time using it. Many error messages came up about having …

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Project Schedule

Time period: 9 Weeks. From the 17th March to 19th May. Alloted time to update blog posts by end of each week. 2 weeks before deadline write critical appraisal. Roughly 12 objects to model, texture and colour… 3-4 weeks max to make the models, 1 to texture and 1 to finish up and put in …

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Relevant Research

Assassin’c Creed syndicate factory style building Anatomy Death stranding aura Sci-fi style objects TODO Techniques for workflow (e.g. which texture maps should I focus on applying to all of the models. Like normal and displacement) Techniques for UVing: mention the smooth tool I found in UVing. Also, should the persons UV be camera-based to help …

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Character Design

Character Description A boy about 16 years of age, caucasian of European Slavic origins. His body is thin and lean. His face narrow long but rounded. Personality themes: Self-conscious, doesn’t mind being by himself, used to only having to rely on himself. Initial colour scheme moodboard Actual character colour scheme

The Game’s Title

Below are my gathered words to help me decide on a title for the game. Something to do with survival and the helplessness of a task, especially under the circumstances of having no limbs. Single words: Suvival in terms of the individual. ‘Lapsed‘: No longer valid; expired. ‘Impotent‘: Unable to take effective action; helpless or …

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Visual Inspiration

Here I have compiled all of the visual research that I will implement into the development of my preproduction work. These will help me plan and imagine how the 3D outcome will look. Overall, I would like quite an illustrated style, cartoony, fictional looking but somewhat realistic (like the benchmark below). 1. This is the …

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Workflow Test

This will be a simple test of the workflow that I have decided upon. What that means is that I will try out the modelling and texturing process and also remind myself/teach myself new things about modelling and texturing. For example, I have never been a fan of texturing in Photoshop or creating UV’s or …

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Final Major Project Game Design Document, Concept and Proposal

Games Design Document Game name: [Calamity Withstanding] Logline Abandoned and limbless, he will overcome anything to retrieve them. Synapsis A sci-fi survival indie video game that focusses on the limitations and possibilities of having detachable limbs. Find new ways to move what is left of your body after Drystan’s limbs were stolen and overcome obstacles …

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