Dialogue Lines Updated

This is the second version with updates based on the second round of dialogue recordings that I have received from my voice actor in collaboration. There are still a few lines that do not sound fitting for my animation. Apart from those, we have managed to get most of the lines into a usable state. …

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Lighting Considerations

This post contains some quick lighting considerations based on research about lighting in Maya. Link: https://www.pinterest.co.uk/pin/468374429968681151/ I wish for the lighting to have a warmer tone to it, so afternoon is perfect. Sunset is too warm, somewhere in the middle. Early evening setting. Lighting sources: windows, open doors (as if there are windows inside those …

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Character Model

I plan to make a low-poly character in Maya first, and then sculpt a high-poly model using Mud box. Then, bake the high-poly model onto the low-poly model in Maya. This is only if I have enough time. Otherwise I will only be able to make the low-poly character Personal reminder: Keep the UVs the …

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Environment Design

Early Drawn Designs Thankfully, I have already drawn out the environment designs for the animatic, therefore, now all I need to do is colour them and assign materials (if I am deciding to edit them in Substance Painter or in Maya only). The colouring part, I find essential to design the audience’s perception of the …

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Character Design

While furthering the planning through shape and symbology I used this website as a reference: My research on character design lead me to the conclusion that I needed more background information about my character, and more shape symbology planning before I commit to design. Thinking about movement and references Further style and movement reference: Arcane …

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Sound and Composition

I have started collaborating with a composer and an SFX designer, to develop sound for the animation. Composer – Lithium Nil SFX – Allen Zhang Composer’s Work I have made a playlist of music videos that I liked, and that I think would be nice to use for the back ground music. This is a …

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Remade Story

After consideration for the feedback, I have received and my personal feelings, I decided to change the story somewhat. This page consists of my subsequent alterations and development. The official changes include a new setting which is the house interior: Corridor and kitchen. The story order, narrative events and dialogue have been adjusted to fit …

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FMP Project Profile

Project Profile/ Details Animation Project Name: Graham Duration: estimated 3 mins. Format: Video Resolution: 1920 x 1080 Synapsis His wife’s favourite flowers, or what is left of them. Where are they? Graham searches for them but gets distracted along the way. Graham tells Grace about resurfaced memories; dancing and humming, as he used to do …

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Voice Actor and Story Development

This week I worked on developing and refining my storyboard. I implemented my tutor and peer feedback and personal opinion to develop cinematic timing, technique and camera work. In preparation for the previz. I hope to complete the previz including sound and dialogue this week. Character, include ring on finger. Time of day- autumn, evening. …

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Story Board

This week I intend to develop my story ideas into a shot list, including the dialogue and a script for the voice actor. Shot List This shot list is a diagram that coordinates with the storyboard, giving more details that I wanted to write about each frame. This will also be a reference for the …

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July – Concept Creation

Main Concept/ Aims The concept consists of a story that depicts a gradual transition of mood. Through visual imagery, colour, tone and performance, I will amplify the emotional depiction of the character and narrative. This will directly affect the impression that the audience has on the scene. I intend to use audio-visual mise-en-scene to translate …

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Premise Project ‘Hope and Vision’ – Final Animation

Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, submission post. Final Animation Link: Poster: Film Shots: Blog Project Category Link: Project 2 – Premise – Advanced Experimental Animation Unit (arts.ac.uk) Weekly Post Links: Week 1 – Premise Brief – Michaela Brückner (holeysock.com) Week 2 – Research – Michaela Brückner (holeysock.com) Week …

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Week 6 – Prep and Animation

Unit 2.1 Advanced and Experimental 3D Computer Animation Techniques – Project 2, week 6. Poses Blocking Animation Improvements for the Blocking Animation Based on Personal and Peer Feedback Cut/shorten before dogs sits down. Cut/shorten the time before time before dog looks around at empty space. Make the looking around poses more extreme. Shorten the intro/ …

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